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	<title>Comments on: Sci-fi interfaces in movies</title>
	<atom:link href="http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/feed" rel="self" type="application/rss+xml" />
	<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies</link>
	<description>This is where the Vostok Studio crew blogs</description>
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		<title>By: Jonathan Yuen</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-4074</link>
		<dc:creator>Jonathan Yuen</dc:creator>
		<pubDate>Sat, 24 Sep 2011 08:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-4074</guid>
		<description>I just found this post possibly 2 years too late, but I started a blog called HUDS &amp; GUIS which deals with this exact topic.

http://hudsandguis.com/

There&#039;s actually lots of movies with interesting interfaces such as:

- District 9
- Avatar
- The Island
- Final Fantasy
- Blade Runner

There&#039;s video examples of them on the site. Although these &#039;fictional interfaces&#039; may not be plausible, there is a lot of inspiration that people can get out of it, whether it be from a user experience point of view or from technology to design.</description>
		<content:encoded><![CDATA[<p>I just found this post possibly 2 years too late, but I started a blog called HUDS &amp; GUIS which deals with this exact topic.</p>
<p><a href="http://hudsandguis.com/" rel="nofollow">http://hudsandguis.com/</a></p>
<p>There&#8217;s actually lots of movies with interesting interfaces such as:</p>
<p>- District 9<br />
- Avatar<br />
- The Island<br />
- Final Fantasy<br />
- Blade Runner</p>
<p>There&#8217;s video examples of them on the site. Although these &#8216;fictional interfaces&#8217; may not be plausible, there is a lot of inspiration that people can get out of it, whether it be from a user experience point of view or from technology to design.</p>
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		<title>By: Fire Basket</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-3231</link>
		<dc:creator>Fire Basket</dc:creator>
		<pubDate>Fri, 03 Dec 2010 12:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-3231</guid>
		<description>Sci-Fi is the best, i love sci-fi movies, books and stuffs like that. I am a man of science that is why i love it ,-&quot;</description>
		<content:encoded><![CDATA[<p>Sci-Fi is the best, i love sci-fi movies, books and stuffs like that. I am a man of science that is why i love it ,-&#8221;</p>
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		<title>By: David</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2875</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 20 Aug 2010 13:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2875</guid>
		<description>I agree with Rucito on this one</description>
		<content:encoded><![CDATA[<p>I agree with Rucito on this one</p>
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		<title>By: Rucito</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2124</link>
		<dc:creator>Rucito</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2124</guid>
		<description>When it comes to computers, interfaces and sci-fi I always tend to think about Alien, the 8th passenger.
I love those vectorial landscapes redrawing everytime the spaceship approaches any planet.</description>
		<content:encoded><![CDATA[<p>When it comes to computers, interfaces and sci-fi I always tend to think about Alien, the 8th passenger.<br />
I love those vectorial landscapes redrawing everytime the spaceship approaches any planet.</p>
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		<title>By: Javier</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2120</link>
		<dc:creator>Javier</dc:creator>
		<pubDate>Tue, 18 Aug 2009 20:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2120</guid>
		<description>Thanks a lot to everyone, especially to Mark Coleran (with extensive experience in this area), who was very kind to share some of his knowledge here.</description>
		<content:encoded><![CDATA[<p>Thanks a lot to everyone, especially to Mark Coleran (with extensive experience in this area), who was very kind to share some of his knowledge here.</p>
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		<title>By: The Cosmonauts: Mark Coleran on designing Sci-fi interfaces</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2119</link>
		<dc:creator>The Cosmonauts: Mark Coleran on designing Sci-fi interfaces</dc:creator>
		<pubDate>Tue, 18 Aug 2009 20:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2119</guid>
		<description>[...] Coleran just commented on our recent post about designing interfaces for sci-fi movies giving very interesting insight: In [...]</description>
		<content:encoded><![CDATA[<p>[...] Coleran just commented on our recent post about designing interfaces for sci-fi movies giving very interesting insight: In [...]</p>
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		<title>By: Mark Coleran</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2118</link>
		<dc:creator>Mark Coleran</dc:creator>
		<pubDate>Tue, 18 Aug 2009 19:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2118</guid>
		<description>In the movie business, screens and interactive elements have a very low priority in the grand scheme of things (with a few notable exceptions).To really sum it up, there are just three considerations. 

The first is to do somethign that sits with the look and feel of the environment and set. The nature of the film always dictates. If it is in the future, then the desire is generally to have a different way of interacting or displaying things, than is currently the norm. It is a small way of differentiating the interfaces. The reality is that these systems might already exists, but are not widely used or known about outside of labs or specialist groups.

The second is the worst part. Prior art. Some of the people involved, directors, production designers, producers, bring with them their own biases, pre-conceptions and pragmatism that can result in less than satisfactory interfaces in the films and content on those interfaces. It is not uncommon to hear people day &quot;I want it like it was in that movie&quot; whether a good example or not. People try to play safe at times and it is not always easy to overcome.

The third and most important part is that the interfaces are there for only two things. Set dressing and story. Irrespective of design and plausability, if they tell the story they are deemed a success by those commisioning. CSI might seem implausable in action and stylistically but they do one thing and one thing well. Tell you what happened or what they have found. This can lead overall to interfaces and systems seemingly doing some very unrealistic things, but in the end the story is all that matters.

Mark Coleran</description>
		<content:encoded><![CDATA[<p>In the movie business, screens and interactive elements have a very low priority in the grand scheme of things (with a few notable exceptions).To really sum it up, there are just three considerations. </p>
<p>The first is to do somethign that sits with the look and feel of the environment and set. The nature of the film always dictates. If it is in the future, then the desire is generally to have a different way of interacting or displaying things, than is currently the norm. It is a small way of differentiating the interfaces. The reality is that these systems might already exists, but are not widely used or known about outside of labs or specialist groups.</p>
<p>The second is the worst part. Prior art. Some of the people involved, directors, production designers, producers, bring with them their own biases, pre-conceptions and pragmatism that can result in less than satisfactory interfaces in the films and content on those interfaces. It is not uncommon to hear people day &#8220;I want it like it was in that movie&#8221; whether a good example or not. People try to play safe at times and it is not always easy to overcome.</p>
<p>The third and most important part is that the interfaces are there for only two things. Set dressing and story. Irrespective of design and plausability, if they tell the story they are deemed a success by those commisioning. CSI might seem implausable in action and stylistically but they do one thing and one thing well. Tell you what happened or what they have found. This can lead overall to interfaces and systems seemingly doing some very unrealistic things, but in the end the story is all that matters.</p>
<p>Mark Coleran</p>
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		<title>By: Óscar</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2060</link>
		<dc:creator>Óscar</dc:creator>
		<pubDate>Thu, 23 Jul 2009 23:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2060</guid>
		<description>Just take a glance to this post:
http://snarkerati.com/movie-news/the-top-50-dystopian-movies-of-all-time/

It&#039;s an old one but, somehow, here &#039;u can find a backlog of nice sci-fi movies which bring &#039;u some interfaces.

Keep in your minds doin&#039; the same within utopian movies.</description>
		<content:encoded><![CDATA[<p>Just take a glance to this post:<br />
<a href="http://snarkerati.com/movie-news/the-top-50-dystopian-movies-of-all-time/" rel="nofollow">http://snarkerati.com/movie-news/the-top-50-dystopian-movies-of-all-time/</a></p>
<p>It&#8217;s an old one but, somehow, here &#8216;u can find a backlog of nice sci-fi movies which bring &#8216;u some interfaces.</p>
<p>Keep in your minds doin&#8217; the same within utopian movies.</p>
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		<title>By: Ariel Guers</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2058</link>
		<dc:creator>Ariel Guers</dc:creator>
		<pubDate>Wed, 22 Jul 2009 17:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2058</guid>
		<description>CSI deserves to be on the list.
They have this state-of-the-art imaging software that can transform a very bad still from CCTV footage into a super highres image. Actually they have a pretty similar app to enhance audio.

They also have natural language spplications that can even read your &quot;mentalese&quot; (the language you think with).

CSI apps rock!</description>
		<content:encoded><![CDATA[<p>CSI deserves to be on the list.<br />
They have this state-of-the-art imaging software that can transform a very bad still from CCTV footage into a super highres image. Actually they have a pretty similar app to enhance audio.</p>
<p>They also have natural language spplications that can even read your &#8220;mentalese&#8221; (the language you think with).</p>
<p>CSI apps rock!</p>
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		<title>By: 06/08</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2057</link>
		<dc:creator>06/08</dc:creator>
		<pubDate>Wed, 22 Jul 2009 15:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2057</guid>
		<description>Quantum of Solace wasn´t bad at all :-)

&lt;a href=&quot;http://vimeo.com/3862422&quot; rel=&quot;nofollow&quot;&gt;MK12 // Quantum of Solace: VFX Reel&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/user1170216&quot; rel=&quot;nofollow&quot;&gt;MK12&lt;/a&gt; on &lt;a href=&quot;http://vimeo.com&quot; rel=&quot;nofollow&quot;&gt;Vimeo&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Quantum of Solace wasn´t bad at all :-)</p>
<p><a href="http://vimeo.com/3862422" rel="nofollow">MK12 // Quantum of Solace: VFX Reel</a> from <a href="http://vimeo.com/user1170216" rel="nofollow">MK12</a> on <a href="http://vimeo.com" rel="nofollow">Vimeo</a>.</p>
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		<title>By: alberto romero</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2056</link>
		<dc:creator>alberto romero</dc:creator>
		<pubDate>Wed, 22 Jul 2009 14:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2056</guid>
		<description>I have to recall my childhood classics:

Robocop (augmented reality see-through helmet)
Star wars (uhf style 3d hologram videoconference)
Back to the future (yes! you have to love the retrofuturistic time machine on the delorean dashboard)</description>
		<content:encoded><![CDATA[<p>I have to recall my childhood classics:</p>
<p>Robocop (augmented reality see-through helmet)<br />
Star wars (uhf style 3d hologram videoconference)<br />
Back to the future (yes! you have to love the retrofuturistic time machine on the delorean dashboard)</p>
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		<title>By: yusef</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2055</link>
		<dc:creator>yusef</dc:creator>
		<pubDate>Wed, 22 Jul 2009 13:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2055</guid>
		<description>[ES]
Quizá menos impresionante, pero igual de interesante, la película Hulk, en la que uno de los ordenadores muestra una visualización de Ben Fry (gurú en esto de la infovis).
http://benfry.com/genomevalence/hulk/
http://benfry.com/genomevalence/index.html</description>
		<content:encoded><![CDATA[<p>[ES]<br />
Quizá menos impresionante, pero igual de interesante, la película Hulk, en la que uno de los ordenadores muestra una visualización de Ben Fry (gurú en esto de la infovis).<br />
<a href="http://benfry.com/genomevalence/hulk/" rel="nofollow">http://benfry.com/genomevalence/hulk/</a><br />
<a href="http://benfry.com/genomevalence/index.html" rel="nofollow">http://benfry.com/genomevalence/index.html</a></p>
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		<title>By: Iñigo Medina</title>
		<link>http://www.vostokstudio.com/blog/sci-fi-interfaces-in-movies/comment-page-1#comment-2054</link>
		<dc:creator>Iñigo Medina</dc:creator>
		<pubDate>Wed, 22 Jul 2009 12:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.vostok.es/blog/?p=956#comment-2054</guid>
		<description>I did not like very much &quot;Iron Man&quot; as movie but I enjoyed some of its moments devoted to holographic prototyping.</description>
		<content:encoded><![CDATA[<p>I did not like very much &#8220;Iron Man&#8221; as movie but I enjoyed some of its moments devoted to holographic prototyping.</p>
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