I read at infograficaymas that the CNN used this inphographic video to explain how the Mexican drug cartels operate in the US:
It makes me think about the convergence between video and data in new storytelling formats. These narratives jump from analytical (narrative details ordered in a lineal fashion) to synthetic (big picture view, more visual) communication styles back and forth, which kind of maps how people learn.
It’s interesting to see that this new format, which is kinda popular for explaining new internet products and services, jumps to the mas media and merges with old style things such as the anchor’s voice.
Do you think it’s just another import made by the old media from the internet (just as when they use Google Earth) or we are in front of somehting bigger? What’s your take?
We are back! July was a tough and intense month. We closed may projects and left nothing (or almost nothing) pending so we could go to Vigo to focus on new stuff and relax a bit. It was more relax than focus but hey… we deserved it. August was complete disconnection from the studio matters and now… Man, we are back. New projects on the horizon, freshness and a huge blackboard…
Mark Coleran just commented on our recent post about designing interfaces for sci-fi movies giving very interesting insight:
In the movie business, screens and interactive elements have a very low priority in the grand scheme of things (with a few notable exceptions).To really sum it up, there are just three considerations.
The first is to do somethign that sits with the look and feel of the environment and set. The nature of the film always dictates. If it is in the future, then the desire is generally to have a different way of interacting or displaying things, than is currently the norm. It is a small way of differentiating the interfaces. The reality is that these systems might already exists, but are not widely used or known about outside of labs or specialist groups.
The second is the worst part. Prior art. Some of the people involved, directors, production designers, producers, bring with them their own biases, pre-conceptions and pragmatism that can result in less than satisfactory interfaces in the films and content on those interfaces. It is not uncommon to hear people day “I want it like it was in that movie” whether a good example or not. People try to play safe at times and it is not always easy to overcome.
The third and most important part is that the interfaces are there for only two things. Set dressing and story. Irrespective of design and plausability, if they tell the story they are deemed a success by those commisioning. CSI might seem implausable in action and stylistically but they do one thing and one thing well. Tell you what happened or what they have found. This can lead overall to interfaces and systems seemingly doing some very unrealistic things, but in the end the story is all that matters.
August is for crafty stuff. Laura and Daniel helped us made a blackboard out of a spare wall in our new office and they documented it in this lovely video:
Lasers are awesome, we all know that. But what happens when Daito Manabe puts some AI and some interactive capabilities into one? It gets überawesome. Check it out:
Now pray for this to be sold in stores before Xmass.
Two weeks ago Google launched Favorite Places: famous people from several cities around the world share their favorite spots on Google Maps. Check this video to see what’s all about:
We, Vostok, were hired by Google to help them design the interface that allows you to browse betweeen cities, celebrities and their favorite places: