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	<title>THE VOSTOK BLOG &#187; Theory</title>
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		<title>Shigeru Aoki on lighter and stronger structures</title>
		<link>http://www.vostokstudio.com/blog/shigeru-aoki-on-lighter-and-stronger-structures</link>
		<comments>http://www.vostokstudio.com/blog/shigeru-aoki-on-lighter-and-stronger-structures#comments</comments>
		<pubDate>Thu, 24 Mar 2011 21:11:27 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Quotes]]></category>
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		<guid isPermaLink="false">http://www.vostok.es/blog/?p=2912</guid>
		<description><![CDATA[I think the human body and buildings have a lot in common. Buildings are as weak as they are heavy, and one tool in our armament is a process known as genchiku, which we can use to decrease the overall weight of a building – you could think of it as a process that gets [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>I think the human body and buildings have a lot in common. Buildings are as weak as they are heavy, and one tool in our armament is a process known as genchiku, which we can use to decrease the overall weight of a building – you could think of it as a process that gets rid of unwanted flab and beefs up muscle where it’s needed. However, I think that some people don’t consider balance in quite the same way – simply putting more on top doesn’t necessarily make a structure stronger. </p>
<p><cite>Shigeru Aoki</cite> at <a href="http://www.timeout.jp/mobile/en/tokyo/feature/2677/The-earthquake-from-an-architects-perspective">The earthquake from an architect’s perspective</a> </p></blockquote>
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		<title>The 26 books that shaped me as an interaction designer</title>
		<link>http://www.vostokstudio.com/blog/the-26-books-that-made-me-an-interaction-designer</link>
		<comments>http://www.vostokstudio.com/blog/the-26-books-that-made-me-an-interaction-designer#comments</comments>
		<pubDate>Mon, 24 Jan 2011 18:43:11 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[About us]]></category>
		<category><![CDATA[Architecture]]></category>
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		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
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		<category><![CDATA[Teaching and learning]]></category>
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		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=2586</guid>
		<description><![CDATA[When recalling the sources that taught me and influenced me as an interaction designer many things come to mind: presentations, movies, observation, experience&#8230; and obviously books. I&#8217;ve been asked many times about my &#8220;recommended books for someone who&#8217;s starting in the field&#8221; and I never know where to start. The truth is that most of [...]]]></description>
			<content:encoded><![CDATA[<p>When recalling the sources that taught me and influenced me as an interaction designer many things come to mind: presentations, movies, observation, experience&#8230; and obviously books. I&#8217;ve been asked many times about my &#8220;recommended books for someone who&#8217;s starting in the field&#8221; and I never know where to start. The truth is that most of the readings I&#8217;d recommend are not *on interaction design* but rather on surrounding disciplines. Here are the 25 (now updated to 26) that most influenced me:</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2011/01/portadas1.png" alt="" style="border:none;" title="portadas" width="525" height="506" class="aligncenter size-full wp-image-2604" /></p>
<p><br/></p>
<p><a href="http://www.amazon.com/World-as-Design-Otl-Aicher/dp/3433024049">The World as Design</a><br />
Otl Aicher</p>
<p>Honesty and design. It&#8217;s a book about integrity, about what decisions should be made, when and why. My favorite book about design, it has really changed the way I see my profession.</p>
<p>The book is a series of essays written by Aicher relating to all sorts of things; from how the Eameses designed chairs to the morals behind choosing one color over another to paint a house fa√ßade. This book made me understand that there is a reason for everything and every design decision should have a reasoning behind it.</p>
<p><br/></p>
<p><a href=" http://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666<br />
">101 Things I Learned in Architecture School</a><br />
Matthew Frederick</p>
<p>It&#8217;s a tiny book about the basics of architecture and therefore, about the basics of the relationship between people and space. It&#8217;s very interesting because it gives you good advice for whenever you need to think about information architecture in terms of environments, just as an urbanist would. Not what happens inside a page but how to receive a user, how to guide him, what should the paths look like. When to make &#8220;open spaces&#8221; and when to make aisles, etc.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Designing-People-Henry-Dreyfuss/dp/1581153120/ref=sr_1_1?s=books&#038;ie=UTF8&#038;qid=1294409561&#038;sr=1-1">Designing for People</a><br />
Henry Dreyfuss</p>
<p>Dreyfuss designed many iconic objects we still use nowadays. He was also the first one to apply human factors to his designs. He stated that the characteristics of the human body should be taken into account when desiging something for human use. The idea was revolutionary and completely against the design of his time (the 50&#8242;s), which was much more worried about forms that would sell well. </p>
<p>On <em>Designing for People </em> he exposes his ideas along with some thoughts on how to run a studio, its processes and methodologies. A classic.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Universal-Principles-Design-William-Lidwell/dp/1592530079 ">Universal Principles of Design<br />
</a>William Lidwell</p>
<p>A great compliation on design principles (behavioral, mostly). Each principle is carefully explained; on one side of the page with text, on the other with illustrations or diagrams. Perfect to learn the basics and see them in action; it conveys the message clearly using excellent examples.</p>
<p>It touches on many subjects, among them: how appearance influences people, how many options are optimal, how to order stuff&#8230; It&#8217;s a must for anybody who wants to understand how users make decisions.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Psychology-Everyday-Things-Donald-Norman/dp/0465067093">The Psychology of Everyday Things</a><br />
Donald Norman</p>
<p>A great introduction to cognitive psychology applied to design. Very good at helping understand how we relate to the objects that surround us and the things that go on in our minds. Norman introduces the concept of affordance, among many others, one of the few things I try to always keep in mind when designing.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Industrial-Design-Reader-Carma-Gorman/dp/1581153104">The Industrial Design Reader</a><br />
Carma Gorman</p>
<p>A compilation of readings (articles, essays, excerpts&#8230;) on design, architecture and the like. I&#8217;d say 80% is still applicable to interaction design no matter the year the texts were written (some are from 19th century and very valid).</p>
<p>It&#8217;s a good book to help remind us that, even before our times, great minds put a lot of time and effort into thinking how things should be made. It helps me keep focus and give foundations to what I do.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Invisible-Computer-Products-Information-Appliances/dp/0262640414">The Invisible Computer</a><br />
Donald Norman</p>
<p>This book by Norman has a few extremely good chapters on how design (as user experience), technology and marketing interrelate in a project and the role each one should play. It provides you with (and helps you understand) the whole picture; how technological products are made and why most of the time we fail. </p>
<p><br/></p>
<p><a href="http://www.amazon.com/Information-Architects-Richard-Saul-Wurman/dp/1888001380">Information Architects</a><br />
Richard Saul Wurman </p>
<p>Wurman coined the term &#8220;information architecture&#8221; and uses it in a slightly different way to what we are used to. We think of it as structures of webpages, he thought of it as what we now call &#8220;information design&#8221;. The book is a great compilation of examples by excellent designers on how to shape information in a way that conveys the message more efficiently (most of the times that means visually).</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Ambient-Findability-What-Changes-Become/dp/0596007655 ">Ambient Findability</a><br />
Peter Morville</p>
<p>Morville, one of the founding fathers of information architecture, wrote this excellent book about how information acquires new dimensions when leaving the realm of the traditional website. He talks about how GPS, RFID, sensors and many other technologies are creating new forms of data that make information more meaningful. To me, this book was a great introduction to the value of metadata, the internet of things and geoeverything.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Being-Digital-Nicholas-Negroponte/dp/0679762906 ">Being Digital</a><br />
Nicholas Negroponte</p>
<p>It&#8217;s the bible of the digital realm, a book that sheds light on the consequences of converting everything to ones and zeroes. Most of what he says on the book is stuff almost everyone knows now but back then: it was shocking. It should be a mandatory read for some policy makers even today.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Inside-Steves-Brain-Leander-Kahney/dp/1591841984 ">Inside Steve&#8217;s Brain</a><br />
Leander Kahney</p>
<p>Learn marketing, design, communication and product strategy from Steve Jobs. Who else could teach it better? The book is half biography half chronicle about Jobs and Apple. It goes deep into many issues in a very entertaining style. Some chapters are worth their weight in caviar. The book was last year&#8217;s Vostok  present to our clients.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Designing-Pleasurable-Products-Patrick-Jordan/dp/0415298873 ">Designing Pleasurable Products</a><br />
Patrick Jordan</p>
<p>Forget Donald Norman&#8217;s &#8220;Emotional Design&#8221;. If you want to know about emotional design then get this book. It&#8217;s entertaining and rigorous and it has everything you need to know about how emotions play a role in the way we choose and use products.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Praise-Shadows-Junichiro-Tanizaki/dp/0918172020 ">In Praise of Shadows</a><br />
Junichiro Tanizaki</p>
<p>It&#8217;s japanese aesthetics in prose poetry. It speaks about organic materials, objects that age gracefully and the beauty of imperfection. It describes the secret pleasure of wabi-sabi.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Wabi-Sabi-Artists-Designers-Poets-Philosophers/dp/1880656124 ">Wabi-Sabi: for Artists, Designers, Poets &#038; Philosophers</a><br />
Leonard Koren</p>
<p>A great essay on wabi-sabi, that side of Japanese aesthetics that looks into the graceful decadence of materials, seductive imperfection, shadows, organic materials, wood, ceramics and beautiful rusty colors. To me, modernism is great but sometimes you just need a break, a good break, not one of those breaks that postmo hipster boys have in store.</p>
<p><br/></p>
<p><a href="http://www.amazon.de/Braun-Jahre-Produktinnovationen-Bernd-Polster/dp/3832173641 ">Braun: 50 Jahre Produktinnovationen</a><br />
Bernd Polster</p>
<p>Braun is the Apple of the 20th century. This book is a catalog of all the stuff produced by Braun during the past 50 years. You can see the influence of the Ulm School of Design, Dieter Rams, Hans Gugelot, Otl Aicher&#8230; And also learn through colorful examples how Oral-B ruined the best design driven company that&#8217;s ever existed. The book was a gift from my students some years ago and I go back to it when I need inspiration for use of color, layout, etc. Full disclosure: Dieter Rams is one of my prophets.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Digital-Diagrams-Statistical-Information-Effectively/dp/0823015726 ">Digital Diagrams</a><br />
Trevor Bounford</p>
<p>I lend this book to whoever asks me to recommend a book on information design that&#8217;s not just theory. Edward Tufte is fine but it may leave you clueless about how to start. This book will give you many examples and even Illustrator tips on how to visually display data. A great book to have around.</p>
<p><br/></p>
<p><a href="http://www.abebooks.com/servlet/BookDetailsPL?bi=3976332090&#038;searchurl=an%3Daicher%252C%2Botl%26sts%3Dt%26x%3D0%26y%3D0">The Kitchen is for Cooking</a><br />
Otl Aicher </p>
<p>Aicher had to redesign a kitchen. In the process he learnt so much about how everything works inside, an entire microuniverse, that he decided to write a book about all his findings. I consider it a great example on how to understand contexts of use, which are often wider and more complex than expected.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Typographie-German-Otl-Aicher/dp/3874396835/ref=sr_1_4?s=books&#038;ie=UTF8&#038;qid=1294422856&#038;sr=1-4">Typography</a><br />
Otl Aicher</p>
<p>There are many books on typography and I confess that I&#8217;ve only read a few but, boy is this one good. It makes you feel a complete ingnorant. What&#8217;s wonderful about is that  it makes you understand how people read so you can make design decisions on how to display your type. You have to read a good book on typography before you design anything intended to be read and this is probably one of the top books to aide you. </p>
<p><br/></p>
<p><a href="http://www.amazon.com/Bauhaus-Our-House-Tom-Wolfe/dp/055338063X ">From Bauhaus to Our House</a><br />
Tom Wolfe</p>
<p>Good modernists sometimes get so fed up with ourselves that we need a break. Wolfe&#8217;s book is a satirical essay on the modernist madness and all those &#8220;white shoe boxes&#8221; derived from the first Bauhaus buildings. Is there a modernist aesthetic and you just used it without being it a derivation of function? Perhaps you are modernist-sick. Go get the book.</p>
<p><br/></p>
<p><a href="http://www.agapea.com/libros/Conversaciones-con-Jean-Prouve-isbn-8425219957-i.htm">Conversations with Jean Prouvé</a><br />
Armelle Lavalou</p>
<p>A tiny but marvelous book on how an industrial designer thinks and works. In this book Prouvé is extremely honest and modest, a quality difficult to find in today&#8217;s designers. He was also a real innovator in materials, form and structure. The way the book is written is like having the master talking about himself in front of you.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Zeichensysteme-Visuellen-Kommunikation-Architekten-Organisatoren/dp/3433026505">Sistemas de Signos en la Comunicación Visual / Zeichensysteme Der Visuellen Kommunikation: Handbuch Fur Designer, Architekten, Planer, Organisatoren</a><br />
Martin Krampen and Otl Aicher</p>
<p>The book is worth its price just for one chapter, the one where Aicher explains the difference between analytical and synthetic information. It&#8217;s the first thing I teach to my students every year. When you know that, you know 30% of everything a designer that works with information needs.</p>
<p><br/> </p>
<p><a href="http://www.amazon.com/Tipping-Point-Little-Things-Difference/dp/0316346624">The Tipping Point</a><br />
Malcolm Gladwell</p>
<p>It&#8217;s a great collection of stories about how people behave unexpectedly in certain situations. Gladwell is very good at pop psychology facts that sometimes are good for understanding user patterns or for provoking them.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Designing-Web-Usability-Jakob-Nielsen/dp/156205810X">Designing Web Usability</a><br />
Jakob Nielsen</p>
<p>An introductory classic. One of the books that started it all. Nielsen is not the guru he used to be but he deserves credit for this great compendium of applied human-computer interaction that kicked our profession in its initial days. The book was also great for convincing clients and &#8220;evangelizing&#8221;, if you ever want to use that word.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Think-Common-Sense-Approach-Usability/dp/0789723107">Don&#8217;t Make Me Think! A Common Sense Approach to Web Usability</a><br />
Steve Krugg</p>
<p>Krugg&#8217;s book is also an introductory classic; if Nielsen&#8217;s was about principles this one is about techniques. How to run a usability test without a white coat, how to report usability issues effectively, etc. Many examples and cartoons, easy to read (it took me less than 2 hours!). Very good for superbeginners who need to do usability tasks at their products. Also very good for those who&#8217;s job is not on the usability/design trench but need notions.</p>
<p><br/></p>
<p><a href="http://www.amazon.com/Corbusier-Talks-Students/dp/156898196">Le Corbusier Talks with Students</a><br />
Le Corbusier</p>
<p>Designers usually pretend to know a lot about Le Corbusier but they usually know little more than a few modern-design villas with beautiful horizontal shapes without understanding the reasons behind such decisions on form. This book summarizes many of his thoughts on design and architecture. Since the book is a transcript from his talks, it feels very natural and close. You end up learning a few things about systems and contexts from a discipline that has many things in common with interaction design.</p>
<p><strong>UPDATE (31 Jan, 2011)</strong></p>
<p><a href="http://www.amazon.com/Fountainhead-Centennial-Hardcover-Ayn-Rand/dp/0452286751/ref=sr_1_1?s=books&#038;ie=UTF8&#038;qid=1296464504&#038;sr=1-1">The Fountainhead</a><br />
Ayn Rand</p>
<p>Yes, a novel. Setting aside Rand&#8217;s political views, The Fountainhead is clearly a good story about honesty and values in creative work. The book is about an architect who fights the world to stay true to his beliefs on what a building should be. There is much about his views on architecture that matches what I consider good design. Also, all the character&#8217;s struggle to stay true to himself is a great teaching in a field where clients, peers and fashions have so much influence. </p>
<p>Read it when you feel you are senior enough, not too soon. And stay away from work when reading it. A summer vacation would be ideal.</p>
<blockquote><p>Javier Cañada leads <a href="http://www.vostok.es">Vostok</a>, a design and strategy studio that creates smart interactive products. You can follow him on twitter <a href="http://twitter.com/#!/javiercanada">@javiercanada</a> or at <a href="http://www.vostok.es/blog">Vostok&#8217;s blog</a>.</p></blockquote>
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		<title>To me, design is…</title>
		<link>http://www.vostokstudio.com/blog/to-me-design-is</link>
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		<pubDate>Tue, 21 Dec 2010 21:45:36 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
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		<guid isPermaLink="false">http://www.vostok.es/blog/?p=2354</guid>
		<description><![CDATA[We believe the best way to express our views on design is to let our clients speak for themselves: We&#8217;d like to thank our clients and Riot Cinema for this video.]]></description>
			<content:encoded><![CDATA[<p>We believe the best way to express our views on design is to let our clients speak for themselves:</p>
<p><iframe src="http://player.vimeo.com/video/17995436?title=0&amp;byline=0&amp;portrait=0" width="520" height="293" frameborder="0"></iframe></p>
<p>We&#8217;d like to thank our clients and <a href="http://www.riotcinema.com">Riot Cinema</a> for this video.</p>
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		<title>The structure of a system reflects&#8230;</title>
		<link>http://www.vostokstudio.com/blog/the-structure-of-a-system-reflects</link>
		<comments>http://www.vostokstudio.com/blog/the-structure-of-a-system-reflects#comments</comments>
		<pubDate>Wed, 17 Nov 2010 10:24:17 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Architecture]]></category>
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		<guid isPermaLink="false">http://www.vostok.es/blog/?p=2236</guid>
		<description><![CDATA[Bruno Teixidor brought me a wall map of the Moscow&#8217;s metro network some time ago. I have it hanging on a wall to remind me this exact quote: The structure of a system reflects the structure of the organization that built it. Richard Fairley Now check the metro map: How much information about the city [...]]]></description>
			<content:encoded><![CDATA[<p>Bruno Teixidor brought me a wall map of the Moscow&#8217;s metro network some time ago. I have it hanging on a wall to remind me this exact quote:</p>
<blockquote><p>The structure of a system reflects the structure of the organization that built it.</p>
<p><cite>Richard Fairley</cite></p></blockquote>
<p>Now check the metro map:</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2010/11/MoscowMetro.jpeg" alt="" title="MoscowMetro" width="530" height="757" class="aligncenter size-full wp-image-2237" /></p>
<p>How much information about the city and the country who build it, right? You can tell it has a strong, centralized and authoritarian political power just by looking at how the lines converge at the very center. Their concept of traffic transversality isn&#8217;t lines that doesn&#8217;t cross the center but a circular line that reinforces this idea. </p>
<p>But is the metro network what shapes that reality or was it there before? Let&#8217;s check a regular roadmap of the city:</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2010/11/moscow_big.gif" alt="" title="moscow_big" width="369" height="409" class="aligncenter size-full wp-image-2238" /></p>
<p>Very much the same: strongly centralized, everything that needs to go from A to B needs to pass through the center first. Everyone, every matter.</p>
<p>If you check New York or Barcelona, for instance, you&#8217;ll se something different. Everything seems more rational and decentralized. Both cities have a strong grid shape reflecting that interactions between people (being social or business) are more important than political power. </p>
<p>The funny thing about this quote is that it was said regarding software and programming, not urbanism. Do you thing it applies to the design of interactive systems as well? Do we end up shaping structures that reflect the organisation behind. Is that good or bad? Are there powerful examples?</p>
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		<title>Vitsoe and timeless design</title>
		<link>http://www.vostokstudio.com/blog/vitsoe-and-timeless-design</link>
		<comments>http://www.vostokstudio.com/blog/vitsoe-and-timeless-design#comments</comments>
		<pubDate>Sun, 15 Aug 2010 12:04:27 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Industrial Design]]></category>
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		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1920</guid>
		<description><![CDATA[Mark Adams, managing director of Vitsoe, states it very clear when talking about their furniture. They make furniture that&#8217;s timeless because they don&#8217;t believe in recycling, they believe in designing adaptive systems that can be rearranged over time to suit different needs and scenarios. the concept is to reuse your furniture…we see recycling as a [...]]]></description>
			<content:encoded><![CDATA[<p>Mark Adams, managing director of <a href="http://www.vitsoe.com">Vitsoe</a>, states it very clear when talking about their furniture. They make furniture that&#8217;s timeless because they don&#8217;t believe in recycling, they believe in designing adaptive systems that can be rearranged over time to suit different needs and scenarios.</p>
<blockquote><p>the concept is to reuse your furniture…we see recycling as a defeat</p></blockquote>
<p><object width="500" height="274"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3941243&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=FFCD34&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3941243&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=FFCD34&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="274"></embed></object></p>
<p>Modularity and no-aesthetics as design is my big obsession when designing interactive products (mostly websites). It&#8217;s not about designing a good website, it&#8217;s about designing a system of elements that can be arranged in certain ways and that can fulfill the company needs over time and for different reasons. If done well, when there is a need for some module that&#8217;s not designed, its shape, look and behavior comes out of intuition, it&#8217;s evident. My goal is to leave something in the hands of my client that will be there in 4 years, probably rearranged, perhaps with more pieces but within the same system.</p>
<p>When I fist read</a> the <a href="http://www.vitsoe.com/en/gb/about/dieterrams/gooddesign">Ten Principles for Good Design (that was <a href="http://www.terremoto.net/x/archivos/000079.html">back in 2004</a>) I was shocked. It was like a revelation that made reconsider all I knew about information architecture and HCI. Here are the ones that hit me harder:</p>
<p>4. Good Design helps a product be understood<br />
6. Good Design is honest<br />
7. Good Design is durable<br />
10. Good Design is as little design as possible</p>
<p>In Dieter Rams&#8217; words: less but better.</p>
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		<title>Designing a newspaper from scratch</title>
		<link>http://www.vostokstudio.com/blog/designing-a-newspaper-from-scratch</link>
		<comments>http://www.vostokstudio.com/blog/designing-a-newspaper-from-scratch#comments</comments>
		<pubDate>Sun, 15 Aug 2010 00:14:39 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[New Services]]></category>
		<category><![CDATA[News Design]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1909</guid>
		<description><![CDATA[Los Angeles Times reports that Rupert Murdoch plans on launching a newspaper for the iPad and the like only. Freshly designed. Both content and form from scratch. I&#8217;d sell my soul to Lucifer to be on that team. In some of my recent talks I&#8217;ve mentioned the story behind USA Today. I think it&#8217;s one [...]]]></description>
			<content:encoded><![CDATA[<p>Los Angeles Times reports that <a href="http://www.latimes.com/business/la-fi-ct-newscorp-20100813,0,3467576.story">Rupert Murdoch plans on launching a newspaper for the iPad</a> and the like only. Freshly designed. Both content and form from scratch.</p>
<p>I&#8217;d sell my soul to Lucifer to be on that team.</p>
<p>In some of my recent talks I&#8217;ve mentioned the story behind <a href="http://en.wikipedia.org/wiki/USA_Today">USA Today</a>. I think it&#8217;s one of the best examples to learn about information consumption and adaptation.</p>
<p>USA Today launched almost 30 years ago built on a premise: that most Americans didn&#8217;t read, that they mostly got news from television (color television) and that they spent a lot of time in front of the tube.</p>
<p><a href="http://en.wikipedia.org/wiki/Al_Neuharth">Al Neuharth</a>, USA Today&#8217;s founder, understood the new context and decided to design a newspaper from scratch, one based on these premises where:</p>
<ul>
<li>there was color all over (for pictures, for sections) just like on TV
<li>photos drove the stories and not the opposite
<li>articles were short
<li>news didn&#8217;t need a follow-up, there was no incremental coverage
</ul>
<p>This was the result, the fresh design of the USA Today in 1982:</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2010/08/0901mediaUSAtoday.png" alt="" title="0901mediaUSAtoday" style="border:none;" width="400" height="314" class="aligncenter size-full wp-image-1910" /></p>
<p>And here is what the New York Times looked like in the early 80&#8242;s (see how big the change was?):</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2010/08/New_York_Times1.png" alt="" title="New_York_Times" width="400" height="478" style="border:none;" class="aligncenter size-full wp-image-1916" /></p>
<p>In short, USA Today wasn&#8217;t targeted to newspaper readers but to TV watchers. The critics called it the McPaper, the junk news, the fast food of information. But despite that they ended up being the most read paper in the USA. They understood their new readers and the new context. They won.</p>
<p>And that is why most old newspapers redesign for the internet or for the ipad and they fail miserably. Why? They don&#8217;t pay attention to new users and their new contexts of use.</p>
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		<title>The political connotations of human scale in architecture and design</title>
		<link>http://www.vostokstudio.com/blog/the-political-connotations-of-human-scale-in-architecture-and-design</link>
		<comments>http://www.vostokstudio.com/blog/the-political-connotations-of-human-scale-in-architecture-and-design#comments</comments>
		<pubDate>Tue, 10 Aug 2010 21:49:08 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Politics and Society]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1906</guid>
		<description><![CDATA[The difference between product design and architecture is in human scale and that has to do with political power. There is something subduing in the creation of structures we humans inhabit or use in any way, something about those structures condioning our moves and behaviors. Architecture and (even more) urbanism have that powerful quality. Architects [...]]]></description>
			<content:encoded><![CDATA[<p>The difference between product design and architecture is in human scale and that has to do with political power.</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2010/08/modulor.jpg" alt="" title="modulor" width="499" height="329" class="aligncenter size-full wp-image-1907" /></p>
<p>There is something subduing in the creation of structures we humans inhabit or use in any way, something about those structures condioning our moves and behaviors. Architecture and (even more) urbanism have that powerful quality.</p>
<p>Architects project their structures to influence in the way we feel and behave. They manage flows of people, they regulate our exposition to daylight to condition our feelings or they make us feel free and empowered through space and height. They make structures that manipulate us. </p>
<p>Architecture and urbanism could be the use of power though means of space. That could explain why politicians have always flirted with architecture, and dictators love to have scale models of their dreamt cities.</p>
<p>Designers instead, have never been that interesting for the powerful (with some interesting exceptions). Their work is usually not that influencing. Designers make things that tend to be smaller than humans. Their structures may condition but don&#8217;t force us to do anything. It&#8217;s not the space which conditions the individual but the individual who manipulates the object.</p>
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		<title>My update to the Vignelli Chart of Ideological and Design Changes</title>
		<link>http://www.vostokstudio.com/blog/updating-vignelli-chart</link>
		<comments>http://www.vostokstudio.com/blog/updating-vignelli-chart#comments</comments>
		<pubDate>Sun, 08 Aug 2010 10:06:21 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Politics and Society]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1877</guid>
		<description><![CDATA[I made a personal update to the Schematic Chart of Ideological and Design Changes from the 60s to the 80s by Massimo Vignelli. I decided to add a column named &#8220;internet times&#8221; suggesting that the internet is bringing a set of values to the way we understand creation, specifically designing and more specifically designing for [...]]]></description>
			<content:encoded><![CDATA[<p>I made a personal update to the Schematic Chart of Ideological and Design Changes from the 60s to the 80s by <a href="http://en.wikipedia.org/wiki/Massimo_Vignelli">Massimo Vignelli</a>. I decided to add a column named &#8220;internet times&#8221; suggesting that the internet is bringing a set of values to the way we understand creation, specifically designing and more specifically designing for the internet.</p>
<p>Mine is a personal interpretation of what that fourth column should be, if there should be a fourth column. I encourage you to make your interpretation too, filling the blanks with what you consider more appropiate. I&#8217;m sure there will be some common points.</p>
<p>Here is the original Schematic Chart of Ideological and Design Changes from the 60s to the 80s by Vignelli:</p>
<p><a href="http://www.vostok.es/blog/wp-content/uploads/2010/08/012010_massimo_chart.jpeg"><img src="http://www.vostok.es/blog/wp-content/uploads/2010/08/012010_massimo_chart-300x203.jpg" alt="" title="012010_massimo_chart" width="300" height="203" class="aligncenter size-medium wp-image-1879" /></a></p>
<p>And here&#8217;s my interpretation. It&#8217;s a Fireworks PNG file for your editing convenience:</p>
<p><a href="http://www.vostok.es/blog/wp-content/uploads/2010/08/vignelli-ideological-interpreted.png"><img src="http://www.vostok.es/blog/wp-content/uploads/2010/08/vignelli-ideological-interpreted-300x140.png" alt="" title="vignelli-ideological-interpreted" width="300" height="140" class="aligncenter size-medium wp-image-1878" /></a></p>
<p>Now come and do yours, or at least help me out with rows 1 and 3.</p>
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		<title>Minube search results: beauty and honesty</title>
		<link>http://www.vostokstudio.com/blog/minube-search-results-beauty-and-honesty</link>
		<comments>http://www.vostokstudio.com/blog/minube-search-results-beauty-and-honesty#comments</comments>
		<pubDate>Wed, 04 Aug 2010 20:59:34 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[About us]]></category>
		<category><![CDATA[Designed at home]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1856</guid>
		<description><![CDATA[I deeply believe that honesty and beauty are two of the most important values in design. We put as much as we could in the redesign of the Search Results page of Minube for flights and hotels and the result has been good. Here it is: Our assumptions We (both minube and us) put extreme [...]]]></description>
			<content:encoded><![CDATA[<p>I deeply believe that honesty and beauty are two of the most important values in design. We put as much as we could in the redesign of the Search Results page of <a href="http://www.minube.com">Minube</a> for flights and hotels and the result has been good. Here it is:</p>
<p><a href="http://www.lanubederaulesverde.com/wp-content/uploads/2010/08/serps-vuelos-nuevo1.png"><img src="http://www.vostok.es/blog/wp-content/uploads/2010/08/new-minube-searchresults.png" alt="" title="new-minube-searchresults" style="border:none;"  width="553" height="854" class="aligncenter size-full wp-image-1857" /></a></p>
<h3>Our assumptions</h3>
<p>We (both minube and us) put extreme attention to what information mattered the most and made it stand above the secondary data. These were our main assumptions:</p>
<ul>
<li>Price matters most than company.
<li>Price (usually) matters most than hours.
<li>There is the cheapest and then the rest.
<li>Airlines are better recognized by their logos/colors than by their names.
<li>Some things don&#8217;t need to be a in a filter: price ranges, airline, websites searched, etc.
<li>Those with flexible dates need a different way to look at it.
<li>It&#8217;s easier to redo the search than to refine through ajax.
<li>Flight and flight back are consecutive, so let&#8217;s show them consecutive.
<li>It&#8217;s likely that your choice will be among the first 10 results (although you may want to see more).
<li>White space helps people identify choices, it makes everything clearer.
<li>Boxes help you separate between different types of content.
<li>It&#8217;s better to show just the essential data.</ul>
<h3>Old and new versions side to side</h3>
<p>Minube is always quesioning how they do things and how these things can be improved. I like to say that at Vostok we are not good at innovating but at improving. The old version was good. But good as it was it could be, and should be improved. Here you have both versions side to side:</p>
<p><a href="http://www.vostok.es/blog/wp-content/uploads/2010/08/old-vs-newsearchresultsminube.jpg"><img src="http://www.vostok.es/blog/wp-content/uploads/2010/08/old-vs-newsearchresultsminube-small.jpg" alt="" title="old-vs-newsearchresultsminube-small" width="500" height="397" class="aligncenter size-full wp-image-1863" /></a></p>
<h3>Facts prove it</h3>
<p>We know the new one is more beautiful and more honest. Facts prove it. Raúl (Minube&#8217;s CEO) told me about the A/B Test results and the main indicators doubled in the new one. You should check <a href="http://www.lanubederaulesverde.com/2010/08/intuicion-y-analisis/">Raúl&#8217;s post in Spanish about it</a>.</p>
<h3>We both believe</h3>
<p>It&#8217;s a great thing we have clients who share our believes. Working with minube is always of great pleasure. We have a relationship based on trust and shared values. They also think that beauty and honesty are two of most important principles of good design.</p>
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		<title>In support of a less cluttered screen</title>
		<link>http://www.vostokstudio.com/blog/in-support-of-a-less-cluttered-screen</link>
		<comments>http://www.vostokstudio.com/blog/in-support-of-a-less-cluttered-screen#comments</comments>
		<pubDate>Mon, 07 Jun 2010 16:46:46 +0000</pubDate>
		<dc:creator>Gabriela Lendo</dc:creator>
				<category><![CDATA[]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1399</guid>
		<description><![CDATA[These past few days have been rather depressing. We feel this way for two reasons: We live in an online world that needs a plug-in like Readability to make it bearable. A divisive but exciting conversation thread powered by iA Oliver Reichenstein&#8216;s image titled &#8220;3-5 words per line, just to make it look like paper? No [...]]]></description>
			<content:encoded><![CDATA[<p>These past few days have been rather depressing. We feel this way for two reasons:</p>
<ol>
<li>We live in an online world that needs a plug-in like Readability to make it bearable.</li>
<li>A <a href="http://www.flickr.com/photos/formforce/4647760506/">divisive but exciting conversation</a> thread powered by iA <a href="http://twitter.com/ia">Oliver Reichenstein</a>&#8216;s image titled &#8220;3-5 words per line, just to make it look like paper? No NYT, this is NOT how it&#8217;s done&#8221;. Well done!</li>
</ol>
<h3>Readability (the service)</h3>
<p>Readability, which you probably already know, is a free button for your Web browser’s toolbar that eliminates everything from the Web page you’re reading except the text and photos. You can <a href="http://lab.arc90.com/2009/03/02/readability/">get the button</a> at the <a href="http://arc90.com/">arc90</a> website. The idea is great. Nobody has said it better than NYT&#8217;s <a href="http://www.nytimes.com/2009/12/31/technology/personaltech/31pogue.html?_r=2">David Pogue</a>:</p>
<blockquote style="text-align: left;"><p>Readability makes the world online a calmer, cleaner, more beautiful place.</p></blockquote>
<p style="text-align: left;">But shouldn&#8217;t this make us happy? Well, let&#8217;s just say that we couldn&#8217;t agree more with <a href="http://yewknee.tumblr.com/">yewknee</a>&#8216;s view on <a href="http://catbird.tumblr.com/">Ryan Catbird&#8217;s tumblr</a>:</p>
<blockquote style="text-align: left;"><p>Very cool, excellent product, but I can’t help but think of how fucked up it is that this thing even needs to exist. Because here’s a novel idea: Hey Publishers: <strong>How about you just stop putting shit all over every single pixel on the screen</strong><strong>?</strong></p></blockquote>
<p><strong><span style="font-weight: normal;">Read the <a href="http://catbird.tumblr.com/post/466342456/yewknee-readability-installation-video-for">entire comment here</a>.</span></strong></p>
<p style="text-align: left;">Here&#8217;s a peek of how Readability works using an article from the NYT  <a href="http://www.nytimes.com/2010/06/01/arts/dance/01bolshoi.html?hp">Young Americans Embrace Rigors of the Bolshoi</a> (and this newspaper is far from being the most cluttered one out there):</p>
<p style="text-align: left;">Before Readability</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-1515" style="border: none;" title="Screen shot 2010-06-07 at 6.38.53 PM" src="http://www.vostok.es/blog/wp-content/uploads/2010/06/Screen-shot-2010-06-07-at-6.38.53-PM.png" alt="" width="500" height="348" /></p>
<p style="text-align: left;">After Readability</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-1516" style="border: none;" title="Screen shot 2010-06-07 at 6.39.20 PM" src="http://www.vostok.es/blog/wp-content/uploads/2010/06/Screen-shot-2010-06-07-at-6.39.20-PM.png" alt="" width="500" height="348" /></p>
<p style="text-align: left;">
<p style="text-align: left;">So what has Readability done?</p>
<ul>
<li>kept the photo that illustrated the article</li>
<li>got rid of all the mess surrounding it</li>
<li>changed column width</li>
<li>increased interspacing</li>
</ul>
<p style="text-align: left;">So simple! And now you can even change your settings so that you can see links as footnotes. Here&#8217;s a demo in video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=3445774&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=3445774&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>All in all the design blogosphere has been kind of hectic recently. Perhaps the iPad has something to do with this. Javier Cañada (<a href="http://twitter.com/javiercanada">@javiercanada</a>) tweeted a few days ago:</p>
<blockquote style="text-align: left;"><p>iPad means extreme segregation between good and bad designers. Those who don&#8217;t embrace true simplicity will fail miserably.</p></blockquote>
</ol>
<h3>A great conversation on information design&#8230;</h3>
<p>&#8230; taking place on the less expected place: flickr. This <a href="http://www.flickr.com/photos/formforce/4647760506/">interesting discussion on information design</a> and presenting online content had input from <a href="http://www.subtraction.com/about/">Khoi Vinh</a>, <a href="http://ignorethecode.net/blog/">Lukas Mathis</a>, <a href="http://www.wired.com/">Wired Magazine</a>, Adobe and <a href="http://www.typography.com/about/index.php">Hoefler+Frere-Jones</a> where the following topics were discussed:</p>
<ul>
<li>legibility Vs. &#8216;a look&#8217;</li>
<li>replicating print</li>
<li>scrolling Vs. screen to screen</li>
<li>eye-scanning</li>
<li>columns</li>
</ul>
<p style="text-align: left;"><a href="http://informationarchitects.jp">iA</a> has a great image in their Wired app article showing <a href="http://informationarchitects.jp/wired-on-ipad-just-like-a-paper-tiger/">what a mess columns can actually be</a> (look at all the zig-zagging going on):</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-1446" title="Screen shot 2010-06-01 at 11.35.03 AM" src="http://www.vostok.es/blog/wp-content/uploads/2010/06/Screen-shot-2010-06-01-at-11.35.03-AM2.png" alt="" width="500" height="562" /></p>
<p style="text-align: left;">Even though we&#8217;ve grown accustomed to reading this way, it doesn&#8217;t mean it&#8217;s the best way. It&#8217;d be kind of sad to realize that we arrived to the best solution back in the 1600&#8242;s.</p>
<p style="text-align: left;">A few days ago we read this tweet from <a href="http://twitter.com/Gatada/status/15095885438">@Gatada</a> :</p>
<blockquote><p>If you combine Readability with Instapaper you&#8217;re all set; enjoyable reading by your desk and on the move! + Don&#8217;t forget Dropbox for files.</p></blockquote>
<p style="text-align: left;">He&#8217;s right. But we hate to conform.</p>
<p>Here&#8217;s Vostok&#8217;s take on the matter: a list of things that should ALWAYS be taken into account when thinking about online design:</p>
<ul>
<blockquote>
<li>are you mimicking print? why? if nostalgia is the answer: forget it.</li>
<li>are you drawing a clear distinction between ads and content?</li>
<li>are you taking care of line spacing and line length? what works best for what medium?</li>
<li>are you using columns? why? and how?</li>
<li>are you understanding and respecting the medium you are designing for? are you making the most out of its possibilities?</li>
<li>are you trying to fit the same amount of content of a 22-inch broadsheet into a 9-inch iPad screen?</li>
</blockquote>
</ul>
<p>Yeah, these are the ones for us. Are there any others we&#8217;ve missed out?</p>
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		<title>The iPad is the new transistor radio</title>
		<link>http://www.vostokstudio.com/blog/the-ipad-is-the-new-transistor-radio</link>
		<comments>http://www.vostokstudio.com/blog/the-ipad-is-the-new-transistor-radio#comments</comments>
		<pubDate>Thu, 01 Apr 2010 10:38:49 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[New Services]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1237</guid>
		<description><![CDATA[The iPad could be the transistor for the new media. It could bring consumption of narrative media (especially audiovisual content) everywhere: to the very private sphere and to the streets, allowing for new forms of consumption.]]></description>
			<content:encoded><![CDATA[<p>I ask you to go back to the 40&#8242;s. Try to portray families in the living room, around a big wooden radio listening to national broadcasts over SW and AM&#8230; Can you see it? It was <a href="http://en.wikipedia.org/wiki/Old-time_radio">old time radio</a>. See Daddy with his pipe, granma and the kids all listening to daytime serials, soap operas, quiz shows&#8230;</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2010/04/radio_-_keep_it_free.gif" alt="" title="radio_-_keep_it_free" width="300" height="439" class="aligncenter size-full wp-image-1239" /></p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2010/04/girl_listening_to_radio.gif" alt="" title="girl_listening_to_radio" width="412" height="600" class="aligncenter size-full wp-image-1240" /></p>
<p>It all changed dramatically in the 50&#8242;s when the transistor was invented. Technologically it allowed for smaller and cheaper radios. It was no longer one radio per family, neither one radio in the center of the house. It meant that content wasn&#8217;t shared anymore. Content was moved to the bedroom and to the car thus alloing new forms of entertainment: late night shows where people would call to air their confessions, and music in the cars. Youngsters could have their own radio. Rock&#8217;n'Roll was then on the streets.</p>
<p>The iPad could be the same catalyzer today.</p>
<p><strong>The iPad as a transistor</strong></p>
<p>Today I read this quote on how the managers of <a href="http://www.hulu.com">Hulu</a> think it makes sense to move it to the iPad:</p>
<blockquote><p>Typically media consumption in the house was confined to the living room or home office, tablets allow consumers to serendipitously discover and consume media in every room of the house.</p>
<p><cite>Jason Kilar (hulu) <a href="http://www.nytimes.com/2010/04/01/technology/01hulu.html?hp">at The New York Times</a></p></blockquote>
<p></cite></p>
<p>Don&#8217;t you see parallelisms? Traditional visual media (shows, movies, series) has always been something that was consumed socially. All we wanted was good content and both the biggest scren and the biggest couch we could afford on our living room. Laptops are ok for that but still they have a design that&#8217;s optimised for work (big keyboard+trackpad, short battery span, a complex UI and OS&#8230;). </p>
<p>The iPad could be the transistor for the new media. It could bring consumption of narrative media (especially audiovisual content) everywhere: to the very private sphere and to the streets, allowing for new forms of consumption.</p>
<p><strong>Augmented reality, yes but also&#8230; Augmented fiction!</strong></p>
<p>Imagine being on a vacation in Barcelona, stopping for a café at a terraza in a cal square at the Born while watching movie scenes that happened right there, on the streets you just walked. That&#8217;s not augmented reality but augmented fiction. Same goes for long train or plane trips (movies about hijacked planes, love stories on the train? Thousands!). Nothing impossible these days, we only need a comfortable device and an app that takes care of it.</p>
<p>That would also be possible for cheap productions, not just big movies. If I owned a hotel and had to make a promotional video about it I&#8217;d make a short fiction film instead where the barman, concierge and all the staff are part of a cool story wich at the same time informs the customers about all the hotel facilities. I would make it available on the internet, of course, but also for customers who are already there with their tablets. I woud even put that in context with the surroundings and the nearby attractions if it was a touristic destination, so it was informative to visitors. That&#8217;s geolocalisation mixed with amateur cinema mixed with portable media devices.</p>
<p><strong>Private realities</strong></p>
<p>Now think of private spaces, specifically your bedroom. Transistor radios favored programs where people would call to talk about their love problems, to complain about their jobs, to make anonymous confessions. Could a iPad-like device be good at that? Could it be better than a laptop? Perhaps, if we put a camera on it.</p>
<p>I see the iPad as the best videoconference tool ever (if it ever comes with a camera). And now I&#8217;m thinking of <a href="http://www.chatroulette.com">chatroulette</a>. Not the best example but maybe a good starting point if someone ever comes up with an app that has different mood or themed chatrooms where you can have *real* conversations with *normal people* (not just perverts, or <a href="http://www.youtube.com/user/PianoChatImprov">piano dudes</a>).</p>
<p>I&#8217;m also thinking as videodiaries, private ones, just like the one Jake Sully had on Avatar. Wouldn&#8217;t you love to see yourself 10 years in te past talking about your life back then in a decent video quality? I&#8217;d love to do that right now if I had the right tool and could do it on the spot, not just in front of a computer that needed a surface to stand.</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2010/04/avatar-videolog.jpg" alt="" title="avatar-videolog" width="300" height="171" class="aligncenter size-full wp-image-1241" /></p>
<p>Yes, you can do all this that I mention with a laptop or even an iPhone but they are not optimised for that. The iPhone is not good for video and carrying a laptop while traveling and opening it in the middle of the street doesn&#8217;t sould like leisure. And&#8230; welll.. I know that the first models of the iPad won&#8217;t have camera or GPS but you get the point, right?</p>
<p><strong>New audiences</strong></p>
<p>The transistor made radios cheap and affordable. One family, one radio was no longer valid. Now the kid could have his transistor and go out with friends to listen to music. Radio stations saw the opportunity and started to air that new music the youth were listening. Not orchestras or big bands but Rock an Roll. </p>
<p>The iPad will be to our parents what the transistor radio was to the 50&#8242;s youth. They now barely use the computer and are unable to take full advantage of it. Websites are not designed for them, too crammed with lots of info and buttons. Operating systems are also a nightmare for those over 50 years old. </p>
<p>The iPad (or any tablet where file system and OS are invisible) will make a difference for these audiences. I&#8217;m not saying anything new here, you know&#8230; &#8220;the iPad will be the perfect computer for my mom&#8221; it has been said a thousand times already. But&#8230;</p>
<p>I see an oportunity for content to be tailored to these audiences. There is no media for them on the web right now. Studios make movies and shows for their audience and that&#8217;s people from 15 to 45 the most. Would that change if we had 10 milion elders ready to watch movies? All the classic movies would be available for them easily. Someone would make that move. Also new fiction could be made. Videoconference would be easy for them: no window resizing, no other programs on the background that would pop and overlap confusing them&#8230; Just contacts and a call button. Grandpa could call my son from everywhere, be that his favorite armchair or in the middle of a country walk when he sees that beautiful flower they were painting days ago and wants to show it to his grandson right away.</p>
<p>The transistor brought true mobility for old media and morphed it into something completely different.  This new device, be it the iPad or whatever similar, allows for completely new scenarios too. The most exciting thing about it is that none of them is science fiction. It&#8217;s all completely available, it only needs some work from our side, which is what I&#8217;m about to do right now. </p>
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		<title>Astudillo on UCD</title>
		<link>http://www.vostokstudio.com/blog/astudillo-on-ucd</link>
		<comments>http://www.vostokstudio.com/blog/astudillo-on-ucd#comments</comments>
		<pubDate>Sat, 06 Feb 2010 20:56:23 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1156</guid>
		<description><![CDATA[I think of UCD (User-Centered Design) a little as I think of Christianism. The fact I&#8217;m an atheist today does not stop me from recognizing that some Christian values have shaped my worldview and my belief system in very positive ways. César Astudillo]]></description>
			<content:encoded><![CDATA[<blockquote><p>I think of UCD (User-Centered Design) a little as I think of Christianism. The fact I&#8217;m an atheist today does not stop me from recognizing that some Christian values have shaped my worldview and my belief system in very positive ways.</p>
<p><cite><a href="http://www.astudillo.com/outsider/">César Astudillo</a></cite></p></blockquote>
]]></content:encoded>
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		<title>User centered design doesn&#8217;t work for innovation</title>
		<link>http://www.vostokstudio.com/blog/user-centered-design-doesnt-work-for-innovation</link>
		<comments>http://www.vostokstudio.com/blog/user-centered-design-doesnt-work-for-innovation#comments</comments>
		<pubDate>Thu, 04 Feb 2010 21:14:52 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1153</guid>
		<description><![CDATA[Ariel Guersenzvaig, who knows me well and understands my take on user-centered design, refered me to Apple&#8217;s Secret? It Tells Us What We Should Love, an article that questions UCD as a tool for radical innovation. I&#8217;ve been moving from true believer in UCD to these positions over time and, although I think it&#8217;s easy [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.interacciones.org">Ariel Guersenzvaig</a>, who knows me well and understands my take on user-centered design, refered me to <a href="http://blogs.hbr.org/cs/2010/01/how_apple_innovates_by_telling.html">Apple&#8217;s Secret? It Tells Us What We Should Love</a>, an article that questions UCD as a tool for radical innovation. I&#8217;ve been moving from true believer in UCD to these positions over time and, although I think it&#8217;s easy to use Apple as an example, I consider this article by Roberto Verganti full of true statements:</p>
<blockquote><p>User-centered innovation is perfect to drive incremental innovation, but hardly generates breakthroughs. In fact, it does not question existing needs, but rather reinforces them, thanks to its powerful methods.</p></blockquote>
<blockquote><p>Firms that create radical innovations make proposals. They put forward a vision. In doing that, of course, they take greater risks.</p></blockquote>
<blockquote><p>Thanks to this process these companies are serial radical innovators. Their non-user-centered proposals are not dreams without a foundation. Sometimes they fail. But when they work, people love them even more than products that have been developed by scrutinizing their needs.</p></blockquote>
<p>User centered-design (observation, interviews, user testing, etc. ) is for those who want to improve something existing, not for those who want to create something new. Those need to understand human nature but don&#8217;t need to microscope every little behavior and take it as a starting point.</p>
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		<title>Designing Design, right to our library</title>
		<link>http://www.vostokstudio.com/blog/designing-design-right-to-our-library-2</link>
		<comments>http://www.vostokstudio.com/blog/designing-design-right-to-our-library-2#comments</comments>
		<pubDate>Wed, 27 Jan 2010 09:03:39 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Information Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Books]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/designing-design-right-to-our-library-2</guid>
		<description><![CDATA[Designing Design &#8211; Kenya Hara — The Designer&#8217;s Review of Books]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.designersreviewofbooks.com/wp-content/uploads/2009/03/kenya-hara-02-458.jpg" alt="" /></p>
<p><a href="http://www.designersreviewofbooks.com/2009/03/designing-design/">Designing Design &#8211; Kenya Hara — The Designer&#8217;s Review of Books</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Bento boxes and Japanese aesthetics</title>
		<link>http://www.vostokstudio.com/blog/bento-boxes-and-japanese-aesthetics</link>
		<comments>http://www.vostokstudio.com/blog/bento-boxes-and-japanese-aesthetics#comments</comments>
		<pubDate>Thu, 07 Jan 2010 12:41:08 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[People]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1113</guid>
		<description><![CDATA[Kanya Hara, art director of Muji, explains Japanese design taking knives as an example: Japanese cooks who have special skills prefer knives without any ergonomic shape. A flat handle is not seen as raw or poorly crafted. On the contrary, its perfect plainness is meant to say, “You can use me whichever way suits your [...]]]></description>
			<content:encoded><![CDATA[<p>Kanya Hara, art director of Muji, <a href="http://informationarchitects.jp/kenya-hara-on-japanese-aesthetics/">explains Japanese design</a> taking knives as an example:</p>
<blockquote><p>Japanese cooks who have special skills prefer knives without any ergonomic shape. A flat handle is not seen as raw or poorly crafted. On the contrary, its perfect plainness is meant to say, “You can use me whichever way suits your skills.” The Japanese knife adapts to the cook’s skill (not to the cook’s thumb). This is, in a nutshell, Japanese simplicity.</p></blockquote>
<p>The piece, translated by <a href="http://informationarchitects.jp">Oliver Reichenstein</a> is also part of a larger article about Japanese aesthetics published at the NYTimes under the title Beauty and the Bento Box where also John Maeda, Nick Currie and Denis Dutton go through the subject.</p>
<p>Worth reading.</p>
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		<title>Vignelli on design</title>
		<link>http://www.vostokstudio.com/blog/vignelli-on-design</link>
		<comments>http://www.vostokstudio.com/blog/vignelli-on-design#comments</comments>
		<pubDate>Tue, 20 Oct 2009 17:49:57 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[Information Design]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1053</guid>
		<description><![CDATA[A few quotes on design by our admired Massimo Vignelli: I don&#8217;t think that type should be expressive at all. I can write the word &#8216;dog&#8217; with any typeface and it doesn&#8217;t have to look like a dog. But there are people that [think that] when they write &#8216;dog&#8217; it should bark. Creativity needs the [...]]]></description>
			<content:encoded><![CDATA[<p>A few quotes on design by our admired <a href="http://en.wikipedia.org/wiki/Massimo_Vignelli">Massimo Vignelli</a>:</p>
<blockquote><p>I don&#8217;t think that type should be expressive at all. I can write the word &#8216;dog&#8217; with any typeface and it doesn&#8217;t have to look like a dog. But there are people that [think that] when they write &#8216;dog&#8217; it should bark.</p></blockquote>
<blockquote><p>Creativity needs the support of knowledge to be able to perform at its best.</p></blockquote>
<blockquote><p>There are no hierarchies when it comes to quality. Quality is there or is not there, and if is not there we have lost our time.</p></blockquote>
<blockquote><p>Any color works if you push it to the extreme.</p></blockquote>
<blockquote><p>There is no design without discipline, there is no discipline without intelligence.</p></blockquote>
<blockquote><p>We detest the demand of temporary solutions, the waste of energies and capital for the sake of novelty.</p></blockquote>
<blockquote><p>I like design to be semantically correct, syntactically consistent, pragmatically understandable.</p>
<p>I like it to be visually powerful, intellectually elegant, and above all timeless.</p></blockquote>
<blockquote><p>It’s not important to develop your own style but your own approach.</p></blockquote>
<p>And finally a couple of videos of him, one explaining his hated/admired <a href="http://www.visualcomplexity.com/vc/project.cfm?id=266">NYC Subway map of 1972</a> and the second one on his appearance on <a href="http://www.helveticafilm.com/">Helvetica</a> (with Spanish subtitles):</p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/uhMKHXLBZrc&#038;hl=es&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uhMKHXLBZrc&#038;hl=es&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/x8u-yryGGF4&#038;hl=es&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/x8u-yryGGF4&#038;hl=es&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
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		<title>Background color optical illusion</title>
		<link>http://www.vostokstudio.com/blog/background-color-optical-illusion</link>
		<comments>http://www.vostokstudio.com/blog/background-color-optical-illusion#comments</comments>
		<pubDate>Thu, 08 Oct 2009 08:03:39 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Information Design]]></category>
		<category><![CDATA[Miscelanea]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=1041</guid>
		<description><![CDATA[This video just sums up to my obsession about form, figure and background in interterface design. Check it out, it&#8217;s plain amazing: (via Ilustrae)]]></description>
			<content:encoded><![CDATA[<p>This video just sums up to my obsession about form, figure and background in interterface design. Check it out, it&#8217;s plain amazing:</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/fJ2eUXxK2iU&#038;hl=es&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fJ2eUXxK2iU&#038;hl=es&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>(via <a href="http://www.ilustrae.com/ilustrae/2009/10/debemos-fiarnos-de-nuestra-vista.html">Ilustrae</a>)</p>
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		<title>Design: individual and not democratic</title>
		<link>http://www.vostokstudio.com/blog/individual-and-not-democratic</link>
		<comments>http://www.vostokstudio.com/blog/individual-and-not-democratic#comments</comments>
		<pubDate>Sun, 19 Jul 2009 19:39:24 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=937</guid>
		<description><![CDATA[Taken from FastCompany&#8217;s Design Is a Point of View: Seven Truths in Designing by Breitt Lovelady: 3. EMPOWER individual creativity. We&#8217;ve all heard the term &#8220;design by committee&#8221; or possibly the old maxim that a camel is a horse designed by a committee. And I strongly agree. It&#8217;s very difficult to create groupthink around multiple [...]]]></description>
			<content:encoded><![CDATA[<p>Taken from FastCompany&#8217;s <a href="http://www.fastcompany.com/blog/brett-lovelady/astro-design/design-point-view-seven-truths-designing">Design Is a Point of View: Seven Truths in Designing</a> by Breitt Lovelady:</p>
<blockquote><p>3. EMPOWER individual creativity. We&#8217;ve all heard the term &#8220;design by committee&#8221; or possibly the old maxim that a camel is a horse designed by a committee. And I strongly agree. It&#8217;s very difficult to create groupthink around multiple points of view. It&#8217;s great to voice them, collect them and prioritize them, but to avoid camels, I recommend empowering one ultimate individual you trust to become the director and keeper of the vision. Empowering individual creativity also ensures a higher level of passion, focus, commitment and ownership for the results.</p></blockquote>
<blockquote><p>5. DESIGN is not a democracy. Democracies are fine, mainly for collecting diverse input. But they can kill design. Often too many opinions water down the clarity of the design intent. I&#8217;ve had many clients where there are way too many brilliant people involved in programs. They find it their duty to provide all the alternative solutions or insights to every program&#8211;always broadening the thinking&#8211;instead of focusing on decision-making. If not for the benevolent dictatorship of the program director in these programs, they would never reach the goal. Design requires focused leadership, not democratic consensus.</p></blockquote>
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		<title>Design consultancies, process and crafty methodologies</title>
		<link>http://www.vostokstudio.com/blog/design-consultancies-process-and-crafty-methodologies</link>
		<comments>http://www.vostokstudio.com/blog/design-consultancies-process-and-crafty-methodologies#comments</comments>
		<pubDate>Wed, 15 Jul 2009 10:23:15 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=927</guid>
		<description><![CDATA[Lately I have seen what I consider a trend among design consultancies. Many of them jump in the wagon of selling their process (the &#8220;how&#8221;) and not their result (the &#8220;what&#8221;). The keywords could go like this: Design strategy, post-it notes, ethnography, cocreation, design thinking, iteration, methodology, big boards, flowcharts, innovation, moodcharts, multidisciplinary, cardboard prototyping, [...]]]></description>
			<content:encoded><![CDATA[<p>Lately I have seen what I consider a trend among design consultancies. Many of them jump in the wagon of selling their process (the &#8220;how&#8221;) and not their result (the &#8220;what&#8221;). The keywords could go like this:</p>
<blockquote><p>Design strategy, post-it notes, ethnography, cocreation, design thinking, iteration, methodology, big boards, flowcharts, innovation, moodcharts, multidisciplinary, cardboard prototyping, deliverables, ideas, process.</p></blockquote>
<p>instead of&#8230;</p>
<blockquote><p>Portfolio. Results. Ratios. Agile. Deliver. Design. Product.</p></blockquote>
<p>Sounds to me like a late echo of what we used to hear from IDEO back in the late nineties. It was amazing to most of us: new and interesting methodologies for designing smart products. You could be a sociologist and end up designing cool sunglasses or high-tech medical equipment. What a promise&#8230; huh? Apparently many design consultancies (and I say &#8220;consultancies&#8221; with a bit of sarcasm) kept the methodology part but forgot about the delivery/product part. </p>
<p>I am not saying that methodology, etnography and all that doesn´t matter. It does. We do so at Vostok (sometimes, only if necessary). What I am trying to say is that it&#8217;s the result that matters, not the methods, not the concepts. It&#8217;s the product of your work, not the work itself. Show me what you&#8217;ve done, not how you do it.</p>
<p>All the crafty wadus-wadus is cool, the fancy videos, the whiteboards, the multidisciplinary meetings in rooms with pencils, paper and all&#8230; But that doesn&#8217;t make you a designer. It&#8217;s the product that makes you a designer. And if the result is good (both for client and user) who cares about how you got there&#8230; It&#8217;s not what you say what matters, not what you blog or what you tweet, not what you report or what you put on a 99 slide powerpoint. It&#8217;s what you do, what you finally create what matters.</p>
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		<title>The context of form (must read)</title>
		<link>http://www.vostokstudio.com/blog/the-context-of-form-must-read</link>
		<comments>http://www.vostokstudio.com/blog/the-context-of-form-must-read#comments</comments>
		<pubDate>Mon, 17 Nov 2008 18:56:32 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Information Design]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=653</guid>
		<description><![CDATA[I’ve spent most of my time to study the basic shapes, this in order to focus on those meaningful details which give meaning to those qualities we live our daily lives with and —somehow— help define ourselves too. The Context of Form is a short (therefore very good) essay by De Gregorio on how form [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>I’ve spent most of my time to study the basic shapes, this in order to focus on those meaningful details which give meaning to those qualities we live our daily lives with and —somehow— help define ourselves too.</p></blockquote>
<p><a href="http://typies.blogspot.com/2007/10/content-of-form.html">The Context of Form</a> is a short (therefore very good) essay by De Gregorio on how form can be function. Please, read it.</p>
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		<title>Alberto Romero on rigid structures</title>
		<link>http://www.vostokstudio.com/blog/alberto-romero-on-rigid-structures</link>
		<comments>http://www.vostokstudio.com/blog/alberto-romero-on-rigid-structures#comments</comments>
		<pubDate>Tue, 28 Oct 2008 13:48:38 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=632</guid>
		<description><![CDATA[We like the definition of the game as &#8220;free movement on a rigid structure&#8221;. The more rules the game has, the funnier it is. These limitations -or explicit rules- encourage the creation of other implicit ones: for instance we now have groups of users setting the topic of the day and postng videos on that [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>We like the definition of the game as &#8220;free movement on a rigid structure&#8221;. The more rules the game has, the funnier it is. These limitations -or explicit rules- encourage the creation of other implicit ones: for instance we now have groups of users setting the topic of the day and postng videos on that topic. That is much funnier and exciting than a user posting all the videos from his favorite band in a single day.</p>
<p><cite><a href="http://www.alzado.org/articulo.php?id_art=751">Alberto Romero on designing unvlog.com</a> (Spanish)</cite></p></blockquote>
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		<slash:comments>5</slash:comments>
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		<title>Facerank and online dating</title>
		<link>http://www.vostokstudio.com/blog/facerank-online-dating</link>
		<comments>http://www.vostokstudio.com/blog/facerank-online-dating#comments</comments>
		<pubDate>Wed, 10 Sep 2008 20:13:55 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Designed at home]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[New Services]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=565</guid>
		<description><![CDATA[Make sure to check Dorothy Silva&#8217;s post on the concept of Facerank. It&#8217;s pretty illustrative. It left me thinking about its application to an online service of say&#8230; dating. Most of todays online dating websites are based on browsing or searching. In fact it&#8217;s a combination of the two, since it&#8217;s some sort of filtering [...]]]></description>
			<content:encoded><![CDATA[<p>Make sure to check <a href="http://dorothysilva.tumblr.com/post/49457173/from-pagerank-to-facerank">Dorothy Silva&#8217;s post on the concept of Facerank</a>. It&#8217;s pretty illustrative.</p>
<p>It left me thinking about its application to an online service of say&#8230; dating. Most of todays online dating websites are based on browsing or searching. In fact it&#8217;s a combination of the two, since it&#8217;s some sort of filtering (gender, age, location, etc.). But no one, or at least no one that I know, has implemented an online dating system based on recommendations: &#8220;Javier, I know you so much I bet this girl is definitely a good match for you&#8221;.</p>
<p>I am sooo thinking about it these days.<br />
This will be <a href="http://www.vostok.es">Vostok</a>&#8216;s next project.<br />
Yeah!</p>
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		<title>Interaction Designers and biotech interfaces</title>
		<link>http://www.vostokstudio.com/blog/interaction-designers-and-biotech-interfaces</link>
		<comments>http://www.vostokstudio.com/blog/interaction-designers-and-biotech-interfaces#comments</comments>
		<pubDate>Tue, 19 Aug 2008 15:18:20 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=521</guid>
		<description><![CDATA[I would say that Agustin Jiménez&#8216;s was the best talk we had at our recent &#8220;Desconferencia&#8221; (a gathering of professionals where everybody gives a small presentation). He enlightened us on the convergence point between interaction design and biotechnology. The main point was that biological systems are being created with more and more levels of abstraction [...]]]></description>
			<content:encoded><![CDATA[<p>I would say that <a href="http://www.agustinjimenez.net/">Agustin Jiménez</a>&#8216;s was the best talk we had at our recent &#8220;Desconferencia&#8221; (a gathering of professionals where everybody gives a small presentation).</p>
<p>He enlightened us on the convergence point between interaction design and biotechnology. The main point was that biological systems are being created with more and more levels of abstraction and that one day in the near future designers will be needed to determine how these systems will be used by people. The fact that DNA sequences and machine code have a very similar structure (I am simplifying here, I know) leads to the building of new levels of abstraction just as we did on machine code, making it possible to design biosystems that have sensory interfaces a person could interact with:</p>
<blockquote><p>Have you ever think about a cell as a machine?. They really behave like it whether they are yeast or pluripotent cells in your bone marrow. In fact, as Drew Endy define them, they act as computational systems. They receive inputs, and behave accordingly as outputs. Cells have measurements tools, priorities to satisfy and self awareness of different kinds.</p>
<p>As interaction designers we can apply all the inherited knowledge in our discipline to new horizons like biotech. It&#8217;s just a new framework with new variables.</p></blockquote>
<p>Agustín Jiménez is an interaction designer who always has one foot at the side of technology and another one on the biomedical edge. His post on the talk: <a href="http://www.tentempie.net/post/2008/08/15/biotechnology-and-interaction-design">Biotechnology and Interaction Design</a> is worth a relaxed reading.</p>
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		<title>Sometimes Luis Villa sees patterns</title>
		<link>http://www.vostokstudio.com/blog/i-see-patterns</link>
		<comments>http://www.vostokstudio.com/blog/i-see-patterns#comments</comments>
		<pubDate>Mon, 18 Aug 2008 23:04:15 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/?p=518</guid>
		<description><![CDATA[A few days ago I posted something about defining interaction design. Luis Villa replied with a comment that is one hundred times better than the original post. I don&#8217;t have his explicit permission to make a post out of it but since he made it public I assume I can. Here it goes: Sometimes I [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago I posted <a href="http://www.vostok.es/blog/re-defining-interaction-design">something</a> about defining interaction design. <a href="http://www.grancomo.com/">Luis Villa</a> replied with a comment that is one hundred times better than the original post. I don&#8217;t have his explicit permission to make a post out of it but since he made it public I assume I can. Here it goes:</p>
<blockquote><p>Sometimes I see patterns…</p>
<p>Information Architecture: how it’s structured<br />
Interaction Design: how it behaves<br />
Information Design/Visual Design: how it looks</p>
<p>Front end<br />
XHTML &#8211; How is structured<br />
JS &#8211; How it behaves<br />
CSS &#8211; How it looks</p>
<p>Backend<br />
Model &#8211; Data and structure<br />
Controller &#8211; Behaviour<br />
View &#8211; the look, the skin of the system</p>
<p>Restaurant (I don’t know if I’m kidding here…)<br />
Kitchen: data, ingredients, structure…<br />
Waiter: behaviour, orders<br />
Table: presentation, look</p>
<p>From my humble point of view, all of these layers in any of the domains (conceptual, logical, physical) has a lot to do with design. Maybe I live in a special place sorrounded by programmers and developers who act_as_designers ;-)</p>
<p>As a pattern, we’ve got three layers: a fundation, an intermediary which routes actions betwwen surface and fundation and a surface, the part that the user thinks is the system (because, from the user’s perspective, behind the surface there’s magic).</p>
<p>I’m not a philosopher, maybe I’m saying stupid things.</p>
<p><cite><a href="http://www.grancomo.com/">Luis Villa</a></cite></p></blockquote>
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		<title>Re: Defining interaction design</title>
		<link>http://www.vostokstudio.com/blog/re-defining-interaction-design</link>
		<comments>http://www.vostokstudio.com/blog/re-defining-interaction-design#comments</comments>
		<pubDate>Fri, 01 Aug 2008 14:49:52 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Visual Design]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/re-defining-interaction-design</guid>
		<description><![CDATA[I found Juan Leal&#8217;s post about Verplank&#8217;s definition on Interaction Desing very interesting, although I am no fan of definitions and compartimentations. I&#8217;ll jump to the train, however. My favorite definition/description/whatever goes like this: Information Architecture: how it&#8217;s structured Interaction Design: how it behaves Information Design/Visual Design: how it looks These definitions are not mine [...]]]></description>
			<content:encoded><![CDATA[<p>I found <a href="http://www.seisdeagosto.com/indica/defining-interaction-design/">Juan Leal&#8217;s post about Verplank&#8217;s definition on Interaction Desing</a> very interesting, although I am no fan of definitions and compartimentations. I&#8217;ll jump to the train, however.</p>
<p>My favorite definition/description/whatever goes like this:</p>
<blockquote><p>Information Architecture: how it&#8217;s structured<br />
Interaction Design: how it behaves<br />
Information Design/Visual Design: how it looks</p></blockquote>
<p>These definitions are not mine and I cannot recall who wrote them first. I&#8217;d appreciate any feedback on it. I am also aware that the boudaries between concepts are not clear at all, especially between the last two. They tend to overlap a lot.</p>
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		<title>DO BE DO BE DO</title>
		<link>http://www.vostokstudio.com/blog/do-be-do-be-do</link>
		<comments>http://www.vostokstudio.com/blog/do-be-do-be-do#comments</comments>
		<pubDate>Mon, 21 Jul 2008 17:25:13 +0000</pubDate>
		<dc:creator>Javier Cañada</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.vostok.es/blog/do-be-do-be-do</guid>
		<description><![CDATA[A propos of the old discussion on thinkers vs. doers, here&#8217;s one possible solution: (seen on Danilocorci&#8217;s flickr) I know, I know&#8230; only stupid jokes recently. I&#8217;ll post something serious soon, really.]]></description>
			<content:encoded><![CDATA[<p>A propos of the old discussion on thinkers vs. doers, here&#8217;s one possible solution:</p>
<p><img src="http://www.vostok.es/blog/wp-content/uploads/2008/07/2571243744_f1c6b487ff.jpg" alt="2571243744_f1c6b487ff.jpg" /><br />
(seen on <a href="http://www.flickr.com/photos/danilocorci/2571243744/">Danilocorci&#8217;s flickr</a>)</p>
<p>I know, I know&#8230; only stupid jokes recently. I&#8217;ll post something serious soon, really.</p>
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