We just finished watching a great conference by Étienne Mineur from Les Éditions Volumiques about using game design concepts to connect “ce qui est digital avec ce qui est tangible”. Mineur focuses mainly on touchscreen-based boardgames, but touches briefly on two concepts we have recently been thinking about a lot:
- redefining information design to new devices and experiences
- planned obsolescence
It all comes down to market economics and rethinking the value of both paper and digital. Rethinking the concept of “fragile et précieux”. Take paper for example. Before, it was abundant and less valuable. Now, or in the near future, paper will be scarce (not because there won’t be any, but because we won’t use it) and more precious.
For Mineur the question lies in:
…comment les deux peuvent communiquer ensemble de manière intelligente et plutôt complémentaire. Il n’y a pas d’affrontement pour moi.
In other words, how can print and digital best complement each other? How can they interact to make the most out of their features? How can they be combined to bring down opportunity costs? Think of a newspaper for example, or better still, a monthly magazine that can benefit from both worlds without having to choose one over the other.

Combine a great journalistic piece (on print) about unrest in Egypt, for example, accompanied by your iPhone showing the latest images taken by people in-situ (video, audio, pictures) and bingo, you have both immediacy and insightfulness. Your audiovisual content is updateable but your text isn’t.

The value of your content lies not in getting there first, but getting there better.
Add to that, writing this piece on a type of paper that will get all ink-smudged after 20 minutes (waiting for just the right moment to start the clock on its life) and voilà… Who said print was dead?

No, seriously, there’s a world to explore right there.
We truly encourage you to watch the video, the meat starts at 17:00. Thank you Marcelo Soria for calling our attention to it.