I think the human body and buildings have a lot in common. Buildings are as weak as they are heavy, here and one tool in our armament is a process known as genchiku, which we can use to decrease the overall weight of a building – you could think of it as a process that gets rid of unwanted flab and beefs up muscle where it’s needed. However, I think that some people don’t consider balance in quite the same way – simply putting more on top doesn’t necessarily make a structure stronger.
Shigeru Aoki at The earthquake from an architect’s perspective
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When recalling the sources that taught me and influenced me as an interaction designer many things come to mind: presentations, movies, observation, experience… and obviously books. I’ve been asked many times about my “recommended books for someone who’s starting in the field” and I never know where to start. The truth is that most of the readings I’d recommend are not *on interaction design* but rather on surrounding disciplines. Here are the 25 (now updated to 26) that most influenced me:
The World as Design
Honesty and design. It’s a book about integrity, about what decisions should be made, when and why. My favorite book about design, it has really changed the way I see my profession.
The book is a series of essays written by Aicher relating to all sorts of things; from how the Eameses designed chairs to the morals behind choosing one color over another to paint a house fa√ßade. This book made me understand that there is a reason for everything and every design decision should have a reasoning behind it.
101 Things I Learned in Architecture School
It’s a tiny book about the basics of architecture and therefore, about the basics of the relationship between people and space. It’s very interesting because it gives you good advice for whenever you need to think about information architecture in terms of environments, just as an urbanist would. Not what happens inside a page but how to receive a user, how to guide him, what should the paths look like. When to make “open spaces” and when to make aisles, etc.
Designing for People
Dreyfuss designed many iconic objects we still use nowadays. He was also the first one to apply human factors to his designs. He stated that the characteristics of the human body should be taken into account when desiging something for human use. The idea was revolutionary and completely against the design of his time (the 50’s), which was much more worried about forms that would sell well.
On Designing for People he exposes his ideas along with some thoughts on how to run a studio, its processes and methodologies. A classic.
Universal Principles of Design
A great compliation on design principles (behavioral, mostly). Each principle is carefully explained; on one side of the page with text, on the other with illustrations or diagrams. Perfect to learn the basics and see them in action; it conveys the message clearly using excellent examples.
It touches on many subjects, among them: how appearance influences people, how many options are optimal, how to order stuff… It’s a must for anybody who wants to understand how users make decisions.
The Psychology of Everyday Things
A great introduction to cognitive psychology applied to design. Very good at helping understand how we relate to the objects that surround us and the things that go on in our minds. Norman introduces the concept of affordance, among many others, one of the few things I try to always keep in mind when designing.
The Industrial Design Reader
A compilation of readings (articles, essays, excerpts…) on design, architecture and the like. I’d say 80% is still applicable to interaction design no matter the year the texts were written (some are from 19th century and very valid).
It’s a good book to help remind us that, even before our times, great minds put a lot of time and effort into thinking how things should be made. It helps me keep focus and give foundations to what I do.
The Invisible Computer
This book by Norman has a few extremely good chapters on how design (as user experience), technology and marketing interrelate in a project and the role each one should play. It provides you with (and helps you understand) the whole picture; how technological products are made and why most of the time we fail.
Richard Saul Wurman
Wurman coined the term “information architecture” and uses it in a slightly different way to what we are used to. We think of it as structures of webpages, he thought of it as what we now call “information design”. The book is a great compilation of examples by excellent designers on how to shape information in a way that conveys the message more efficiently (most of the times that means visually).
Morville, one of the founding fathers of information architecture, wrote this excellent book about how information acquires new dimensions when leaving the realm of the traditional website. He talks about how GPS, RFID, sensors and many other technologies are creating new forms of data that make information more meaningful. To me, this book was a great introduction to the value of metadata, the internet of things and geoeverything.
It’s the bible of the digital realm, a book that sheds light on the consequences of converting everything to ones and zeroes. Most of what he says on the book is stuff almost everyone knows now but back then: it was shocking. It should be a mandatory read for some policy makers even today.
Inside Steve’s Brain
Learn marketing, design, communication and product strategy from Steve Jobs. Who else could teach it better? The book is half biography half chronicle about Jobs and Apple. It goes deep into many issues in a very entertaining style. Some chapters are worth their weight in caviar. The book was last year’s Vostok present to our clients.
Designing Pleasurable Products
Forget Donald Norman’s “Emotional Design”. If you want to know about emotional design then get this book. It’s entertaining and rigorous and it has everything you need to know about how emotions play a role in the way we choose and use products.
In Praise of Shadows
It’s japanese aesthetics in prose poetry. It speaks about organic materials, objects that age gracefully and the beauty of imperfection. It describes the secret pleasure of wabi-sabi.
Wabi-Sabi: for Artists, Designers, Poets & Philosophers
A great essay on wabi-sabi, that side of Japanese aesthetics that looks into the graceful decadence of materials, seductive imperfection, shadows, organic materials, wood, ceramics and beautiful rusty colors. To me, modernism is great but sometimes you just need a break, a good break, not one of those breaks that postmo hipster boys have in store.
Braun: 50 Jahre Produktinnovationen
Braun is the Apple of the 20th century. This book is a catalog of all the stuff produced by Braun during the past 50 years. You can see the influence of the Ulm School of Design, Dieter Rams, Hans Gugelot, Otl Aicher… And also learn through colorful examples how Oral-B ruined the best design driven company that’s ever existed. The book was a gift from my students some years ago and I go back to it when I need inspiration for use of color, layout, etc. Full disclosure: Dieter Rams is one of my prophets.
I lend this book to whoever asks me to recommend a book on information design that’s not just theory. Edward Tufte is fine but it may leave you clueless about how to start. This book will give you many examples and even Illustrator tips on how to visually display data. A great book to have around.
The Kitchen is for Cooking
Aicher had to redesign a kitchen. In the process he learnt so much about how everything works inside, an entire microuniverse, that he decided to write a book about all his findings. I consider it a great example on how to understand contexts of use, which are often wider and more complex than expected.
There are many books on typography and I confess that I’ve only read a few but, boy is this one good. It makes you feel a complete ingnorant. What’s wonderful about is that it makes you understand how people read so you can make design decisions on how to display your type. You have to read a good book on typography before you design anything intended to be read and this is probably one of the top books to aide you.
From Bauhaus to Our House
Good modernists sometimes get so fed up with ourselves that we need a break. Wolfe’s book is a satirical essay on the modernist madness and all those “white shoe boxes” derived from the first Bauhaus buildings. Is there a modernist aesthetic and you just used it without being it a derivation of function? Perhaps you are modernist-sick. Go get the book.
Conversations with Jean Prouvé
A tiny but marvelous book on how an industrial designer thinks and works. In this book Prouvé is extremely honest and modest, a quality difficult to find in today’s designers. He was also a real innovator in materials, form and structure. The way the book is written is like having the master talking about himself in front of you.
The book is worth its price just for one chapter, the one where Aicher explains the difference between analytical and synthetic information. It’s the first thing I teach to my students every year. When you know that, you know 30% of everything a designer that works with information needs.
The Tipping Point
It’s a great collection of stories about how people behave unexpectedly in certain situations. Gladwell is very good at pop psychology facts that sometimes are good for understanding user patterns or for provoking them.
Designing Web Usability
An introductory classic. One of the books that started it all. Nielsen is not the guru he used to be but he deserves credit for this great compendium of applied human-computer interaction that kicked our profession in its initial days. The book was also great for convincing clients and “evangelizing”, if you ever want to use that word.
Krugg’s book is also an introductory classic; if Nielsen’s was about principles this one is about techniques. How to run a usability test without a white coat, how to report usability issues effectively, etc. Many examples and cartoons, easy to read (it took me less than 2 hours!). Very good for superbeginners who need to do usability tasks at their products. Also very good for those who’s job is not on the usability/design trench but need notions.
Le Corbusier Talks with Students
Designers usually pretend to know a lot about Le Corbusier but they usually know little more than a few modern-design villas with beautiful horizontal shapes without understanding the reasons behind such decisions on form. This book summarizes many of his thoughts on design and architecture. Since the book is a transcript from his talks, it feels very natural and close. You end up learning a few things about systems and contexts from a discipline that has many things in common with interaction design.
UPDATE (31 Jan, 2011)
Yes, a novel. Setting aside Rand’s political views, The Fountainhead is clearly a good story about honesty and values in creative work. The book is about an architect who fights the world to stay true to his beliefs on what a building should be. There is much about his views on architecture that matches what I consider good design. Also, all the character’s struggle to stay true to himself is a great teaching in a field where clients, peers and fashions have so much influence.
Read it when you feel you are senior enough, not too soon. And stay away from work when reading it. A summer vacation would be ideal.
More on the topic of systems and their physical projections from yesterday’s post:
Bruno Teixidor brought me a wall map of the Moscow’s metro network some time ago. I have it hanging on a wall to remind me this exact quote:
The structure of a system reflects the structure of the organization that built it.
Now check the metro map:
How much information about the city and the country who build it, right? You can tell it has a strong, centralized and authoritarian political power just by looking at how the lines converge at the very center. Their concept of traffic transversality isn’t lines that doesn’t cross the center but a circular line that reinforces this idea.
But is the metro network what shapes that reality or was it there before? Let’s check a regular roadmap of the city:
Very much the same: strongly centralized, everything that needs to go from A to B needs to pass through the center first. Everyone, every matter.
If you check New York or Barcelona, for instance, you’ll se something different. Everything seems more rational and decentralized. Both cities have a strong grid shape reflecting that interactions between people (being social or business) are more important than political power.
The funny thing about this quote is that it was said regarding software and programming, not urbanism. Do you thing it applies to the design of interactive systems as well? Do we end up shaping structures that reflect the organisation behind. Is that good or bad? Are there powerful examples?
In their own words:
Lines consists of mini-documentaries, running 5 to 7 minutes in length, highlighting the beauty and importance of the architecture in everyday objects, and details how the design and structure of these objects affect and reflect our lifestyles.
In case you’re not familiar with The Guardian‘s beautiful series on writer’s rooms that the Design Observer article touches on, check it out: you don’t know what you’ve been missing. El País has tried to do something similar, missing the mark by a long shot unfortunately.
The difference between product design and architecture is in human scale and that has to do with political power.
There is something subduing in the creation of structures we humans inhabit or use in any way, something about those structures condioning our moves and behaviors. Architecture and (even more) urbanism have that powerful quality.
Architects project their structures to influence in the way we feel and behave. They manage flows of people, they regulate our exposition to daylight to condition our feelings or they make us feel free and empowered through space and height. They make structures that manipulate us.
Architecture and urbanism could be the use of power though means of space. That could explain why politicians have always flirted with architecture, and dictators love to have scale models of their dreamt cities.
Designers instead, have never been that interesting for the powerful (with some interesting exceptions). Their work is usually not that influencing. Designers make things that tend to be smaller than humans. Their structures may condition but don’t force us to do anything. It’s not the space which conditions the individual but the individual who manipulates the object.
The third documentary in this trilogy is about the design of cities. Urbanized looks at the issues and strategies behind urban design, featuring some of the world’s foremost architects, planners, policymakers, builders, and thinkers.
We want to build the best list of design (interaction, information, industrial, product design and architecture) movies and documentaries of all times. Here’s the deal: write down in the comment section the name of a film or doc that’s somehow design related and, in return, we’ll give you a code to watch any movie in Filmin‘s (Spain’s best streaming service for indie film) catalog for free.
We also have a promo code for a premium account at Filmin (any movie, any time anywhere) which we’ll give to the person who makes the best list (it’s ok to repeat some movie suggested by someone else). Easy peasy japanesey. A neat gift for little effort.
These are the movies/docs we have so far:
Kitchen Stories (Bent Hamer, 2003)
The Fountainhead (King Vidor, 1949)
Tucker: The Man and his Dream (Francis Ford Coppola, 1988)
Helvetica (Gary Hustwit, 2007)
Powers of 10 (and other films by Ray y Charles Eames, 1977)
The RTVE series ‘Elogio de la luz‘, each episode covering an architect
The Belly of an Architect (Peter Greenaway, 1987)
Sketches of Frank Gehry (Sydney Pollack, 2005)
Play Time (Jacques Tati, 1967)
Full disclosure: We’ve done Filmin’s web redesign and we love it (the service, not the redesign. Well… both). We’ll go into details in a future post.
Alissa Walker from Fast Company on architects’ websites:
The most un-usable architecture firm Web sites are often exactly like the buildings those architects design: Created to make a statement, rather than focus on everyday livability. Perhaps they have to solve one problem before they can tackle the other.
The article is rather shallow, but worth skimping to check out some info-architectural disasters.
This is a house with no exterior windows, only skylights. It’s percieved as a closed space from the outside but if you see it from the inside it gives a great sense of openness:
It kept me thinking about isolation, percieved isolation and openness. Do their inhabitants feel free? Do outside people see it as a jail or, even worse, as a bunker? How it would be to have children inside? How seing only the sky would affect your mood if you lived there? Would that be a good solution to ugly sorroundings?
The house can be found in Obama, a Japanese town. It was designed by Suppose, a Japanese design and architecture firm which has other interesting and provoking works.